![]() Get an Aura on a Squall with low health and 255 Str and over 200 Spd and he can kill Omega Weapon all alone. That said, if we only focus on Limit Breaks, I would say the following: You will need magic for junctioning anyway, so throwing them at enemies would be silly. I personally always said "screw magic" and made all my characters, even the girls who are supposed to be squishy wizards, into Str based powerhouses. The thing is, any and all party compositions can work in this game. Oh and junction Float or something to Evasion, also consider junction Stop to st-atk Splat dragons and gain three levels a dragon until your weapons consistently quad nine an opponent. Oh and to answer your question go for Quistis, she has Black Hole and the other attacks generally pale into insignificance next to the amount of firepower you can put out with the other limit breaks.ĮDIT: For additional lulz do all that, get Odin and turn enc-none off. The only spell left to care about is Meltdown. ![]() Ultimecea goes down in about ten minutes (until I specifically listened to it I never knew how most of the end boss music sounded) and anything weaker is lucky to get an attack off. Forget GFs, specific limit breaks that aren't renzokuken and even casting spells, spec whoever's limit break sucks as a healer using the heal abilities, give everyone item, throw auras around and let rip. Never have to give a fuck who's doing what ever again.īy doing this I can consistently beat Ultimecea without losing a party member at level 40 or so. Refine Bahamut and Laguna cards into 100 auras and 10 heroes respectively Junction Curaga to health, Ultima and Meteor to elem-def and Haste to speed. Get the Lionheart and any other ults you feel likeįly to the isles of heaven and hell and walk around mashing 'x', draw all the spells. So,which do you think I should rock in my party to the endgame? I can get Degenerator right now,if I wanted to Refine away my Diablos card,but things like Bad Breath or Mighty Guard? That means dancing with two of the most threatening creatures in the game,the Malboro and Behemoth,respectively. The downside? Well,Quistis has some rather.Underwhelming base stats,and poor growth,which diminishes the overall effectiveness of Junctioning,which will then determine the strength of the Blue Magic spells,which are in and of themselves a pain to get at times. ![]() And,best of all,it's completely under the player's control. The spells can literally do ANYTHING the combat engine will allow,from instant death spells,to every buff in the game on the whole damn party. Have her use certain items,and she learns new spells to belt out when she pops the Limit Break. Quistis,whose Limit Break is Blue Magic. Cast one,and enemies eat space rock,cast the other,and they simply cease. However,this can be controlled,as you can just keep her stocked with,say,Meteor,while Ultima is junctioned to Magic. That's quite a while to wait,isn't it? And the second drawback is the fact that Rinoa falls out of player control in this state: She enters a Berserk state,but instead casts only magic at five times power,without spending a charge of the spell. ![]() The first issue is when it becomes available: The second half of the game. There are two drawbacks here,though,but thankfully one can be controlled. Rinoa,whose second Limit Break,available starting in the second half of the game,Angel Wing,essentially turns her into a magical monster,belting out spells at random at five times strength. This means I can spend minutes hitting the do-over command,and get nothing but Demi or Thunder,when I need a Thundaga or Full-Cure. Sorta sucks when her slots keep coming up Demi when you're fighting Diablos. It has AMAZING potential,but it's limited by one obvious flaw: The Random Number God. And can cast many of the spells on the list multiple times. Essentially,with this ability,she can cast any one spell in the game,plus a few exclusive to the Slots list,two of which end the battle on the spot,one of them being able to effect even BOSSES,aptly called "The End". To the people who've played the game,three characters fall quite neatly into this category,thanks to their Limit Breaks. So,I've built a party: Squall as a physical bruiser,Zell as a backup bruiser with a side order of magic,and I want my third character to be a dedicated mage. I finally got back into Final Fantasy VIII since forever ago,when I was in grade four,and I'm enjoying the romp back through my first RPG,now that I know what I'm doing.
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